CV - 2010

    Personal Information

    Name: Tom Bryant

    Nationality: British

    Current Location: Edinburgh, UK.

    Work History

    May 2010 –  3D Modeller -  Passion Pictures

    • Modelling stylized 'siege-engine' machines for a Coke Zero commercial. I was also tasked with designing the mechanics and structures, such that they could carry out their tasks in a believable and 'realistic' manner. 

    Jan 2007 – Apr 2010  - Lead 2D/3D Artist& CG Supervisor - The Lost Thing - Passion                                       Pictures Australia

    • Working both in Sydney and remotely from the UK, as lead artist on 15 minute CG animated short film, The Lost Thing. Responsible for modelling/textuging the sets and characters, setting up a suitable lighting/compositing pipeline and also delivery of ~90% of the lighting, rendering and compositing for the film. I supervised another artist over in Melbourne who was tasked with completing a portion of the rendering/compositing work.

    May 2008 –  3D Artist Passion Pictures

    • Character modelling and texturing for a commercials project.

    Oct 2008 – Jan 2009  - 3D Modeller - Django Films

    • Responsible for delivery of a selction of high resolution 3D character models for 2D animated film. 

    May 2008 –  3D Artist Passion Pictures

    • Responsible for various 3D tasks working on the updated Mirimax "New York" ident sequence.

    Aug 2006 – Nov 2006 - Freelance 3D Artist

    Edinburgh, UK (http://www.tombryant3d.com)

    • Working remotely as a freelance artist. Responsible for delivering high quality models, textures, render-scenes and images for clients.

    May 2005 – Aug 2006 - 3D Artist

    Passion Pictures, London, UK (http://www.passion-pictures.com)

    • Worked as a full time freelance artist on the Gorillaz music videos, various commercials, an in-house short film project and project pitches.

    Jan 2005 – May 2005 - Lighting and FX TD

    The Indestructible Production Company, London, UK

    • Responsible for the design and execution of complex effects sequences in several episodes of “Gerry Anderson's New Captain Scarlet” TV series.

    • Worked as lighting artist, lighting and preparing shots for compositing.

    Dec 2000 – Jan 2005 – 3D Artist

    Axis Animation, Glasgow, UK (http://www.axisanimation.com)

    • Employed as a 3d artist on a variety of high profile commercial, game cinematic, print and short film projects. Involved in all aspects of production ranging from modeling to final compositing.

    Skills Summary

    • detailed, high poly modeling, texturing

    • detailed, high resolution texture painting

    • realistic and stylized characters, environments and props

    • realistic and stylized lighting and shading

    • complex particle and dynamics effects

    • compositing of live action/CG elements and fully CG elements

    • character rigging

    • rigging of scene elements for animation

    • scripting

    Dedicated to producing the highest quality CG in short production timescales and high pressure work environments. Work well in teams, have a professional attitude, fast learner who quickly adapts to new software and working environments.


    Software Experience

    3D modeling, lighting/shading

    Autodesk XSI

    Newtek Lightwave 3D (Napalm, G2, F-Prime, Sasquach)

    Autodesk Maya

    Z Brush 2

    Scripting

    Alias Maya - MEL

    Texturing

    Adobe Photoshop CS

    Z Brush 2

    Compositing

    The Foundry's Nuke

    Adobe After FX

    Discreet Combustion

    Miscellaneous Packages

    Adobe Premiere

     

    Full Work Credits List

    2010

    The lost Thing  – Modelling, texturing, lighting & compositing. Lead artist/CG supervisor.

    2009

    The Illusionist  – Character modelling.

    2008

    Mirimax ident  – Modelling, texturing

    2007

    The lost Thing  – Modelling, texturing.

    2006

    Gordons Gin – texture artist, “Giraffe” texturing

    Gordons Gin – “Geisha and Tonic” - Morph target modeling for Geisha character

    D&A - “Bats” Print – 3D artist, modeling, texturing, lighting, 2D touch-up

    Vicks - “Sinex” - 3d Artist, modeling, texturing

    Duracell - “Rock” Prints – 3D Artist, lighting, 2D touch-up

    Panda - “Still Orange” - 3D Artist, modeling, lighting, compositing

    Gorillaz - “El Manana” - Lead 3D Modeler/Texture Artist, modeling, texturing, lighting, compositing


    2005

    Branston Beans - “Saucy Beans” - Lead 3D Artist, texturing, lighting, compositing

    The Lost Thing – 3D Artist, modeling, texturing

    Gorillaz - “Live Show” - 3DArtist, modeling, texturing

    Gorillaz - “Dirty Harry” - 3D Artist, modeling, texturing, lighting, particle fx

    The Guardian - “Re-Launch” - 3D Artist, modeling, texturing, lighting, compositing

    Capri Sun - No Added Suger Pack shot – 3D Artist, animation, texturing, lighting

    Gorillaz - “Dare” - 3D Artist, modeling, texturing, Lighting

    Gerry Anderson's “New Captain Scarlet”, TV series – Lighting and FX TD


    2004

    MediEvil PSP - "FMV" - lighting, particle FX, compositing

    Killzone - "Intro FMV" - character modeling and texturing, morphs, particle FX, Lighting and compositing

    Renfrewshire Council - Food Safety - modeling, texturing, lighting, compositing

    KIA - modeling and texturing, (lighting for turnaround render)

    Athens Olympics - "Prints" - modeling, texturing, lighting, Photoshop compositing and touch-ups

    Restorations - "Pitch" - modeling, texturing, lighting, compositing

    Killzone - "Teaser" - modeling, texturing, lighting, particle FX, compositing


    2003

    Duracell - "Day in the Life" - Matchmoving, rotoscoping, shadow passes, compositing

    Disney Channel - Disneyland Paris - modeling, lighting, compositing

    Quilted Northern - modeling, texturing, rigging, animation, lighting, compositing

    Kieran and Cumberland - Pilot - modeling, morphs, texturing, lighting, compositing

    Dogs Life - "Intro FMV" - modeling, morphs, texturing, lighting, particle fx, compositing

    Granada - Crime Plus - lighting, shading, particle FX, compositing

    Time Flyers - modeling, texturing

    See U See Me - lighting

    2002

    Destruction Derby Arenas - "Prints" - modeling, texturing

    BN Biscuits - modeling, texturing, lighting

    Evil Dead - "FMV" - modeling, morphs, texturing, lighting, particle FX, compositing

    Tomb Raider - Angel of Darkness - "FMV" - lighting, particle fx

    NARC - "FMV" -(still under NDA)- lighting, compositing

    V-Force - modeling, texturing, lighting

    State of Emergency - "Prints" - modeling, texturing

    Brave - Forest Sequence -(still under NDA)- character rigging, lighting, dynamics.

    I-Race - "Branding" - modeling, texturing, character rigging, softbody dynamics

    Shortbread - "Promo Trailer " - modeling, morphs, texturing

    Robo-Dog - modeling, shading, character rigging

    Tesco "Trolley" prints - model tweaking, texturing, shading/fur

    2001

    I-Race - "Promo Trailer" - character rigging, dynamics

    Disney Channel -Toy Story "Auditions" - modeling, texturing

    Wrong Turn - modeling, texturing

    Maud - Pilot - modeling, morphs, texturing, character rigging, dynamics, particle FX

    Disney Channel - Massive Movies - modeling, texturing

    Brave - Cave Sequence -(still under NDA)- character rigging, texturing, lighting, particle FX

    La Femme Nikita - "FMV" (project canceled) - modeling, texturing, environment lighting


    Educational Qualifications

    1998 - 2000

    • MPhil in Advanced2D/3D Motion Graphics and Virtual Prototyping from Glasgow School of Art, Glasgow, UK.

    1994 - 1998

    • BSc Honors in Astrophysics from Edinburgh University, Edinburgh, UK.

     

    Contact Details: Email: tomb@interferencepattern.com Tel: (+44) 07983380156